Integrated introduction to computer graphics and geometric modeling / Ronald Goldman.
Material type:
- 9781439803349 (alk. paper)
- 006.6 23 G619
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|
Books | ISI Library, Kolkata | 006.6 G619 (Browse shelf(Opens below)) | Available | 135424 |
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006.6 G549 Graphics gems | 006.6 G549 Principles of digital image synthesis | 006.6 G549 Principles of digital image synthesis | 006.6 G619 Integrated introduction to computer graphics and geometric modeling / | 006.6 G766 Graphics gems | 006.6 G766 Graphics gems | 006.6 G766 Graphics gems |
"A Chapman & Hall book."
Includes bibliographical references and index.
I Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals
1. Turtle Graphics--
2. Fractals from Recursive Turtle Programs--
3. Some Strange Properties of Fractal Curves--
4. Affine Transformations--
5. Affine Geometry: A Connect-the-Dots Approach to Two-Dimensional Computer Graphics--
6. Fractals from Iterated Function Systems--
7. The Fixed-Point Theorem and Its Consequences--
8. Recursive Turtle Programs and Conformal Iterated Function Systems--
II Mathematical Methods for Three-Dimensional Computer Graphics
9. Vector Geometry: A Coordinate-Free Approach--
10. Coordinate Algebra--
11. Some Applications of Vector Geometry--
12. Coordinate-Free Formulas for Affine and Projective Transformations--
13. Matrix Representations for Affine and Projective Transformations--
14. Projective Space versus the Universal Space of Mass-Points--
15. Quaternions: Multiplication in the Space of Mass-Points--
III Three-Dimensional Computer Graphics: Realistic Rendering
16. Color and Intensity--
17. Recursive Ray Tracing--
18. Surfaces I: The General Theory--
19. Surfaces II: Simple Surfaces--
20. Solid Modeling--
21. Shading--
22. Hidden Surface Algorithms--
23. Radiosity--
IV Geometric Modeling: Freedom Curves and Surfaces
24. Bezier Curves and Surfaces--
25. Bezier Subdivision--
26. Blossoming--
27. B-Spline Curves and Surfaces--
28. Knot Insertion Algorithms for B-Spline Curves and Surfaces--
29. Subdivision Matrices and Iterated Function Systems--
30. Subdivision Surfaces--
Further Readings--
Index--
Using an innovative yet comprehensive approach, this book presents a concise introduction to computer graphics and geometric modeling. The author presents major themes in computer graphics, including transformations in the graphics pipeline, ray tracing, radiosity, and polygon shading.
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