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Library,Documentation and Information Science Division

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borderland which separates the known from the unknown”

-P.C.Mahalanobis


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Integrated introduction to computer graphics and geometric modeling / Ronald Goldman.

By: Material type: TextTextPublication details: Boca Raton : CRC Press, c2009.Description: xxix, 543 p., [16] p. of plates : ill. (some col.) ; 27 cmISBN:
  • 9781439803349 (alk. paper)
Subject(s): DDC classification:
  • 006.6 23 G619
Contents:
I Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals 1. Turtle Graphics-- 2. Fractals from Recursive Turtle Programs-- 3. Some Strange Properties of Fractal Curves-- 4. Affine Transformations-- 5. Affine Geometry: A Connect-the-Dots Approach to Two-Dimensional Computer Graphics-- 6. Fractals from Iterated Function Systems-- 7. The Fixed-Point Theorem and Its Consequences-- 8. Recursive Turtle Programs and Conformal Iterated Function Systems-- II Mathematical Methods for Three-Dimensional Computer Graphics 9. Vector Geometry: A Coordinate-Free Approach-- 10. Coordinate Algebra-- 11. Some Applications of Vector Geometry-- 12. Coordinate-Free Formulas for Affine and Projective Transformations-- 13. Matrix Representations for Affine and Projective Transformations-- 14. Projective Space versus the Universal Space of Mass-Points-- 15. Quaternions: Multiplication in the Space of Mass-Points-- III Three-Dimensional Computer Graphics: Realistic Rendering 16. Color and Intensity-- 17. Recursive Ray Tracing-- 18. Surfaces I: The General Theory-- 19. Surfaces II: Simple Surfaces-- 20. Solid Modeling-- 21. Shading-- 22. Hidden Surface Algorithms-- 23. Radiosity-- IV Geometric Modeling: Freedom Curves and Surfaces 24. Bezier Curves and Surfaces-- 25. Bezier Subdivision-- 26. Blossoming-- 27. B-Spline Curves and Surfaces-- 28. Knot Insertion Algorithms for B-Spline Curves and Surfaces-- 29. Subdivision Matrices and Iterated Function Systems-- 30. Subdivision Surfaces-- Further Readings-- Index--
Summary: Using an innovative yet comprehensive approach, this book presents a concise introduction to computer graphics and geometric modeling. The author presents major themes in computer graphics, including transformations in the graphics pipeline, ray tracing, radiosity, and polygon shading.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Books ISI Library, Kolkata 006.6 G619 (Browse shelf(Opens below)) Available 135424
Total holds: 0

"A Chapman & Hall book."

Includes bibliographical references and index.

I Two-Dimensional Computer Graphics: From Common Curves to Intricate Fractals
1. Turtle Graphics--
2. Fractals from Recursive Turtle Programs--
3. Some Strange Properties of Fractal Curves--
4. Affine Transformations--
5. Affine Geometry: A Connect-the-Dots Approach to Two-Dimensional Computer Graphics--
6. Fractals from Iterated Function Systems--
7. The Fixed-Point Theorem and Its Consequences--
8. Recursive Turtle Programs and Conformal Iterated Function Systems--

II Mathematical Methods for Three-Dimensional Computer Graphics
9. Vector Geometry: A Coordinate-Free Approach--
10. Coordinate Algebra--
11. Some Applications of Vector Geometry--
12. Coordinate-Free Formulas for Affine and Projective Transformations--
13. Matrix Representations for Affine and Projective Transformations--
14. Projective Space versus the Universal Space of Mass-Points--
15. Quaternions: Multiplication in the Space of Mass-Points--

III Three-Dimensional Computer Graphics: Realistic Rendering
16. Color and Intensity--
17. Recursive Ray Tracing--
18. Surfaces I: The General Theory--
19. Surfaces II: Simple Surfaces--
20. Solid Modeling--
21. Shading--
22. Hidden Surface Algorithms--
23. Radiosity--

IV Geometric Modeling: Freedom Curves and Surfaces
24. Bezier Curves and Surfaces--
25. Bezier Subdivision--
26. Blossoming--
27. B-Spline Curves and Surfaces--
28. Knot Insertion Algorithms for B-Spline Curves and Surfaces--
29. Subdivision Matrices and Iterated Function Systems--
30. Subdivision Surfaces--

Further Readings--
Index--

Using an innovative yet comprehensive approach, this book presents a concise introduction to computer graphics and geometric modeling. The author presents major themes in computer graphics, including transformations in the graphics pipeline, ray tracing, radiosity, and polygon shading.

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