Calculus for computer graphics / John Vince.
Material type:
- 9781447154655 (soft cover : alk. paper)
- 23 V767 006.60151
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|
Books | ISI Library, Kolkata | 006.60151 V767 (Browse shelf(Opens below)) | Available | 135461 |
Includes index.
1. Introduction--
2. Functions--
3. Limits and Derivatives--
4. Derivatives and Antiderivatives--
5. Higher Derivatives--
6. Partial Derivatives--
7. Integral Calculus--
8. Area Under a Graph--
9. Arc Length--
10. Surface Area--
11. Volume--
12. Vector-Valued Functions--
13. Conclusion--
Appendices--
Index.
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
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