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Library,Documentation and Information Science Division

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GPU computing and applications / [edited by] Yiyu cai and Simon See.

Contributor(s): Material type: TextTextPublication details: Singapore : Springer, 2015.Description: xviii, 280 p. : illustrations (some color) ; 24 cmISBN:
  • 9789812871336 (hard cover : alk. paper)
Subject(s): DDC classification:
  • 006.6 23 C133
Contents:
1. A GPU-enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators -- 2. Realtime Deformation of Constrained Meshes Using GPU -- 3. GPU-based Real-time Volume Interaction for Scientific Visualization Education -- 4. Real-time Separable Subsurface Scattering for Animated Virtual Characters -- 5. Adaptive NURBS Tessellation on GPU -- 6. Graphics native approach to identifying surface atoms of macromolecules -- 7. A scalable software framework for stateful stream data processing on multiple GPUs adn applications -- 8. The design of sky PACS: a high-performance mobile medical imaging solution -- 9. Collision detection based on fuzzy scene subdivision -- 10. Smoothed particle hydrodynamics applied to cartilage deformation -- 11. A GPU-based real time algorithm for virtual viewpoint rendering from multi-video -- 12. A middleware framework for programmable multi-GPU bsed big data applications -- 13. On the efficient implementation of a real-time Kd-tree construction algorithm-- 14. Fast approximate k-Nearest neighbours search using GPGPU -- 15. Soft computing methods for big data problems -- 16. Numerical solution of BVP on GPU with application to path planning -- 17. Fast multi-keyword range search using GPGPU -- Index,
Summary: This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.
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Includes bibliographical references and index.

1. A GPU-enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators --
2. Realtime Deformation of Constrained Meshes Using GPU --
3. GPU-based Real-time Volume Interaction for Scientific Visualization Education --
4. Real-time Separable Subsurface Scattering for Animated Virtual Characters --
5. Adaptive NURBS Tessellation on GPU --
6. Graphics native approach to identifying surface atoms of macromolecules --
7. A scalable software framework for stateful stream data processing on multiple GPUs adn applications --
8. The design of sky PACS: a high-performance mobile medical imaging solution --
9. Collision detection based on fuzzy scene subdivision --
10. Smoothed particle hydrodynamics applied to cartilage deformation --
11. A GPU-based real time algorithm for virtual viewpoint rendering from multi-video --
12. A middleware framework for programmable multi-GPU bsed big data applications --
13. On the efficient implementation of a real-time Kd-tree construction algorithm--
14. Fast approximate k-Nearest neighbours search using GPGPU --
15. Soft computing methods for big data problems --
16. Numerical solution of BVP on GPU with application to path planning --
17. Fast multi-keyword range search using GPGPU --
Index,

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

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