Fluid simulation for computer graphics / Robert Bridson.
Publication details: Boca Raton : CRC Press, ©2016.Edition: 2nd edDescription: xi, 263 p. : illustrations ; 24 cmISBN:- 9781482232837
- 006.6 23 B852
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
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Books | ISI Library, Kolkata | 006.6 B852 (Browse shelf(Opens below)) | Available | 136913 |
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006.6 B544 Graphics and graphic information processing | 006.6 B544 Graphics and graphic information processing | 006.6 B677 Radiosity on evolving networks | 006.6 B852 Fluid simulation for computer graphics / | 006.6 C133 GPU computing and applications / | 006.6 C466 Digital multimedia | 006.6 C496 Hyperspectral image fusion / |
Includes bibliographical references and index.
Part I. The basics.
1. The equations of fluids --
2. Overview of numerical simulation --
3. Advection algorithms --
4. Level set geometry --
5. Making fluids incompressible --
6. Smoke --
7. Particle methods --
Part II. More types of fluids.
8. Water --
9. Fire --
10. Viscous fluids --
Part III. More algorithms.
11. Turbulence --
12. Shallow water --
13. Ocean modeling --
14. Vortex methods --
15. Coupling fluids and solids --
A. Background --
B. Derivations --
Bibliography --
Index.
"A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition."--Cover.
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