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Language of game theory : putting epistemics into the mathematics of games / Adam Brandenburger.

By: Material type: TextTextSeries: World scientific series in economic theory ; v 5.Publication details: Singapore : World Scientific, ©2014.Description: xxxiv, 263 pages : illustrations ; 24 cmISBN:
  • 9789814513432
Subject(s): DDC classification:
  • 519.3 23 B817
Contents:
1. An Impossibility Theorem on Beliefs in Games; 2. Hierarchies of Beliefs and Common Knowledge; 3. Rationalizability and Correlated Equilibria; 4. Intrinsic Correlation in Games; 5. Epistemic Conditions for Nash Equilibrium; 6. Lexicographic Probabilities and Choice under Uncertainty; 7. Admissibility in Games; 8. Self-Admissible Sets.
Summary: This book contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make what players believe about a game a central feature of the theory. The program - now called epistemic game theory - extends the classical definition of a game model to include not only the game matrix or game tree, but also what each player believes about how the game will be played, and even higher-order beliefs. With this richer mathematical framework, it becomes possible to determine what different configurations of beliefs among the players imply for how a game is played. Epistemic game theory includes traditional equilibrium-based theory as a special case, but allows for a wide range of non-equilibrium behavior.
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Includes bibliographical references and indexes.

1. An Impossibility Theorem on Beliefs in Games;
2. Hierarchies of Beliefs and Common Knowledge;
3. Rationalizability and Correlated Equilibria;
4. Intrinsic Correlation in Games;
5. Epistemic Conditions for Nash Equilibrium;
6. Lexicographic Probabilities and Choice under Uncertainty;
7. Admissibility in Games;
8. Self-Admissible Sets.

This book contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make what players believe about a game a central feature of the theory. The program - now called epistemic game theory - extends the classical definition of a game model to include not only the game matrix or game tree, but also what each player believes about how the game will be played, and even higher-order beliefs. With this richer mathematical framework, it becomes possible to determine what different configurations of beliefs among the players imply for how a game is played. Epistemic game theory includes traditional equilibrium-based theory as a special case, but allows for a wide range of non-equilibrium behavior.

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