TY - BOOK AU - Vince,John TI - Calculus for computer graphics SN - 9781447154655 (soft cover : alk. paper) U1 - 006.60151 23 PY - 2013/// CY - London PB - Springer-Verlag KW - Computer graphics KW - Mathematics. KW - Calculus. KW - Computer science N1 - Includes index; 1. Introduction-- 2. Functions-- 3. Limits and Derivatives-- 4. Derivatives and Antiderivatives-- 5. Higher Derivatives-- 6. Partial Derivatives-- 7. Integral Calculus-- 8. Area Under a Graph-- 9. Arc Length-- 10. Surface Area-- 11. Volume-- 12. Vector-Valued Functions-- 13. Conclusion-- Appendices-- Index N2 - Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems ER -