Calculus for computer graphics / John Vince.
Material type:
- 9781447154655 (soft cover : alk. paper)
- 23 V767 006.60151
Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|
Books | ISI Library, Kolkata | 006.60151 V767 (Browse shelf(Opens below)) | Available | 135461 |
Browsing ISI Library, Kolkata shelves Close shelf browser (Hides shelf browser)
006.60151 B575 Image and video compression standards | 006.60151 C734 Mathematical and computer programming techniques for computer graphics | 006.60151 G977 Modern mathematics and applications in computer graphics and vision / | 006.60151 V767 Calculus for computer graphics / | 006.6015114 N692 Iterated function systems for real-time image synthesis | 006.6015152433 P497 Wavelets in signal and image analysis | 006.6015152433 St875 Wavelets for computer graphics |
Includes index.
1. Introduction--
2. Functions--
3. Limits and Derivatives--
4. Derivatives and Antiderivatives--
5. Higher Derivatives--
6. Partial Derivatives--
7. Integral Calculus--
8. Area Under a Graph--
9. Arc Length--
10. Surface Area--
11. Volume--
12. Vector-Valued Functions--
13. Conclusion--
Appendices--
Index.
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
There are no comments on this title.